Jumping off our lively exchange with Mozilla’s Mentor Team last week, over the next 3 classes we’ll be developing your design intervention ideas into a preliminary prototype of a solution that can be interacted with to solicit response to.
- Process materials and feedback from workshop with Mozilla (20 min)
- What did you learn about the potential and limitations of your ideas?
- What is the main assumption you had that was shaken?
- What user-info or further research do you need to do or find out?
- How might you pivot the next iteration of your proposition / intervention?
- Prototyping Methods – Examples (5 minutes)
- Paper or Digital Prototype
- Journey Maps
- Define Challenge and Scope for Design Intervention (15 min)
- Identify/articulate your team’s core question
- Name the unmet webmaker need that your team is designing in response to
- Set constraints: audience/technology/prototype method
- Make Time : Rapid Prototyping Exercise (90 min)
- Round 1
- 5 min Decide on design intervention (product/communication/community)
- 30 min Wireframe out 2-3 key features/interactions or story board out 5+ frames
- 10 mins Feedback
- Round 2
- 5 min Decide on an alternative intervention (product/communication/community)
- 30 min Wireframe out 2-3 key features/interventions or story board 5 + frames
- 10 min Feedback
First rough version of prototype and description of a use case (paragraph or storyboard)
Select Sketches generated Today:
Below, considering ideas for how a persons’ makes across web spaces might be consolidated, and ways for socially connecting to relevant resources or people with similar interests to help one webmake.
Below, considering ideas for community issued/validated “badges”. Beyond institutional issued “badges”, a way for a community to contribute to and vote on the types of and requirements for being skillful in any proposed area.